I am a Video Game & Tabletop Game Designer that is experienced in working on complex puzzles, interconnected game systems (both visible and invisible), engaging game pacing, intricate enemy layouts, and an attention to detail.
I am also well versed in creating invisible tutorials, creating easy to read documentation, making vector concept art for designs, designing playtest surveys, and can program basic tools and mechanics using C# and Visual Studio for game testing.
I have experience working on student projects as a Design Lead.
I also have learned how to work cross disipline with other students to mitigate possible miscommunication and to establish a friendly & collaborative work enviornment.
I currently live in Washington State and am willing to do both in person and remote work on any game project.
I have a strong passion and curiosity for Video Games and I want to ensure that my work reflects this to the best extent I can offer.
I have studied for a current total of 4 years at DigiPen University and have worked with many wonderful people that have assisted me in making some amazing projects. You can find more details about the projects I have worked on listed in the Homepage.
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